Can't Cross Paths

Walkthrough / 01–14

Learn the line, one level at a time.

Use these boards as visual checkpoints while you learn how to read the grid, protect your options, and survive the first fourteen levels.

SPOILER GUIDEThese screenshots show board checkpoints, not every touch in the route. Use them when you are stuck, then try to recreate the path yourself.

LVL. 01

Find the first opening

Start by reading the empty grid. The first route teaches you to move toward the target without spending the space you will need next.

Board checkpoint
Level 1 walkthrough board

LVL. 02

Leave yourself a lane

The first wall is already shaping the board. Keep a clean lane open before you commit to the next turn.

Board checkpoint
Level 2 walkthrough board

LVL. 03

Use the perimeter

The outside edge gives your route room to grow while the center stays available for future targets.

Board checkpoint
Level 3 walkthrough board

LVL. 04

Turn with intention

Every corner becomes permanent history. Make each turn on the grid and keep the next exit in view.

Board checkpoint
Level 4 walkthrough board

LVL. 05

Watch the colors age

Older walls become more dangerous as the run grows. Notice which segments are newest before choosing a direction.

Board checkpoint
Level 5 walkthrough board

LVL. 06

Protect the next move

A route that reaches the current orb can still leave the next orb impossible. Plan one capture ahead.

Board checkpoint
Level 6 walkthrough board

LVL. 07

Keep options open

Avoid sealing the board into a pocket. A wide turn now is often safer than a short path.

Board checkpoint
Level 7 walkthrough board

LVL. 08

Read the gaps

The open cells between walls are your future route. Look for the gap that keeps more than one direction available.

Board checkpoint
Level 8 walkthrough board

LVL. 09

Commit to the clean route

When several paths look possible, choose the one that creates the fewest tight corners and leaves the most breathing room.

Board checkpoint
Level 9 walkthrough board

LVL. 10

Respect the crowded board

The board is becoming a memory of every move. Slow down, trace the safe cells, and do not cross your past.

Board checkpoint
Level 10 walkthrough board

LVL. 11

Think beyond the orb

Capturing the target is only half the move. Finish in a place that gives the next route a real opening.

Board checkpoint
Level 11 walkthrough board

LVL. 12

Survive the squeeze

This stage shows the board changing between captures. Compare both frames and look for the space that remains usable.

Two board checkpoints
Level 12 walkthrough checkpoint 1
Checkpoint 1
Level 12 walkthrough checkpoint 2
Checkpoint 2

LVL. 13

Use every safe cell

Obstacles and aging walls now compete for the same space. Favor routes that keep a backup direction alive.

Board checkpoint
Level 13 walkthrough board

LVL. 14

Make the final approach

The last board in this guide introduces superpower choices. Keep calm, read the whole grid, and save a power for the moment it matters.

Board checkpoint
Level 14 walkthrough board